You are reading the book Wicked Problems, published by Jon Kolko in 2011.
While designers typically embrace contextual research to inform design, most design is accomplished at a design studio or office. Bodystorming uproots the process by placing creative design activities in an environment like the one that the design will change. The method places primary importance on context, making it easier for designers to gain understanding and empathy with users. When in context, designers can observe behavior; what's more, they can participate in situations, act out roles, and transform themselves into members of the community being served. Bodystorming offers designers three primary benefits:
Bodystorming is deceptively simple: Uproot your design team and drop them in the context of work. More specifically:
Identify the location of the context of work and consider the larger ecosystem of a given interaction. For example, if you are designing a transportation system for homeless people, you might identify several potential sites, such as a bus station, a bus, a homeless shelter, and a government office. Consider the accessibility of a given population and examine the site through two lenses:
Form a relationship with the stakeholders of each site articulating what you are doing and why you are doing it. Consider the relationship through these two lenses:
Establish your design studio at the bodystorming location. Bring all of the things you normally use to do your work. At every opportunity, engage users and stakeholders in the work you're doing, in order to validate your ideas and receive a non-designer viewpoint.
Oulasvirta, Antti, Esko Kurvinen, and Tomi Kankainen. "Understanding Contexts by Being There: Case Studies in bodystorming." Pers Ubiquit Comput, 2002: 125-134.
Use bodystorming to understand situations that are outside of your comfort zone and set of experiences. Keep your design studio in the unique context for the duration of the project.
It includes the output of the other design methods: scenarios, diagrams, sketches, and other artifacts. But with this method, you'll generate these items with a deeper understanding and respect for the culture in which your design will ultimately be used.
Read Understanding Contexts by Being There: Case Studies in Bodystorming by Antti Oulasvirta, Esko Kurvinen, Tomi Kankainen.