You are reading the book Wicked Problems, published by Jon Kolko in 2011.
A storyboard is a visual representation of a scenario. Much like a comic strip, a storyboard combines multiple elements into a visual narrative. These elements include the following:
Scenes: The storyboard contextualizes events in their environment, showing the physical, geographic, or cultural backdrop that helps dictate how people respond to those events.
Actors: The storyboard represents different stakeholders in a situation and how they'll act according to their character "type." For example, someone in an authoritative position will credibly dictate strategy or large-scale direction.
Products: The storyboard embeds products—both physical and digital—into the context and illustrates how actors respond to using them. For example, to illustrate a problem scenario, you could include tiny representations of actors frustrated by broken products; to illustrate a future scenario of success, you would show tiny happy actors using functional products.
Services and Policies: The storyboard also describes the existing service infrastructure—the rules, policies, and guidelines that determine how people act and how they respond to different events.
Because of the storyboard's visual quality, the tool is compelling, evocative, and easy to understand—making it ideal for collaborative design efforts with nondesigners or a nontechnical audience.
Read through the narrative you created in scenario planning (above) to determine the best direction for the storyboard.
Create an empty storyboard by drawing a series of 4" squares in a long, horizontal strip. Use a large sheet of paper; newsprint, sold in rolls, works well.
Under each square, write one sentence from your narrative.
In each square, sketch the sentence. Because this is a generative activity, the focus should be on the quality of the idea, not necessarily the quality of the visualization. As you sketch the sentence, consider these key points:
Use a storyboard as a bridge between high-level design ideas and preliminary product artifacts (such as wireframes, concept sketches, service blueprints, etc.). Typically, a storyboard is informed by research and builds on existing design concepts and inspiration, so it can be used once the design team has identified the "big idea," a compelling design-driven intervention.
The output of a storyboard is a tangible representation of a story's words and ideas.
Read the book Exploring Storyboarding by Wendy Tumminello.